Wednesday, September 26, 2012
Ophelia
A quick piece of fanart for my friend, Norma's Senior Project - Ophelia. This is her main character Ophelia : ) Her skirt's based off a jellyfish ^^
Monday, September 24, 2012
Chameleon Plush WIP
A little project I worked on in between classes today. I started on a little model of a plush chameleon, based off my character Ferdinand's chameleon form. I need to go in and add his stitching, as well as some texturing stuff later : )
Saturday, September 22, 2012
New Hat!
Ahhh there. Fixed Tricorne's tricorne and started to add the tassels onto it. The hat was a simple model made in Maya and later divided in Zbrush so I can work on it. I still need to add the seam line to it later once I get a hold of the Alpha brush I want.
Labels:
bounty hunter,
character design,
modeling,
sculpt,
tricorne,
zbrush
Friday, September 21, 2012
Burton Style Colour
Here's a coloured version of one of the pen sketches. I basically just de-saturated the colours so they look creepier.
Labels:
character designs,
ferdinand,
style study,
tim burton,
veronica
Burton Style?
The Study actually started with the bottom three sketches, because I wanted to practice drawing my own characters, Veronica and Ferdinand, in that style. There are certain things I noticed in Burton's style that I was trying to get down: The large, spaced eyes, the lowered mouths, the usually very thin, tiny chins. Even the line quality is unique and I found I didn't really get it as I like to do my sketchy bases. Most of his work, though it is very scrawly in it's own right, seems to make single, deliberate lines that aren't perfect. I noticed this when I was looking at the facial shapes: they were squiggly to a degree and not perfectly smooth, but they worked and compliment the rest of the drawing well, as most of the lines are like that.
Another thing I was looking at was his use of shapes, as well as his warped proportions. I remember hearing in a special feature - I think on Corpse Bride - how creating the models for Burton's thin characters were rather hard, especially in making them stable enough to support their own weight. Many may think of Jack Skellington when I mention his proportions too. I kept that design in mind for Ferdinand's tall figure, as well as for Veronica's. I made her much, much shorter than she's supposed to be, because that's how Burton's proportions can work. For her, I kept thinking of the Mayor from the Nightmare Before Christmas: short legs with an overly large coat and cone shaped arms.
Labels:
character designs,
ferdinand,
style study,
tim burton,
veronica
Thursday, September 20, 2012
Tricorne Bust WIP
A work in progress of a sculpt I started FOREVER. I had started it back at the beginning of the summer, but because of time constraints and whatnot, I couldn't find the time to get back in to work on it.
All I had gotten done the half hour I worked on it (I had to spend an hour reacquainting myself with Zbrush, hahaha) was this:
So I've gotten a lot done in the last... week or so since I've reopened it. Hopefully I can get the hat and coat done soon, though I'll probably have to hop into Maya to take care of those.
All I had gotten done the half hour I worked on it (I had to spend an hour reacquainting myself with Zbrush, hahaha) was this:
So I've gotten a lot done in the last... week or so since I've reopened it. Hopefully I can get the hat and coat done soon, though I'll probably have to hop into Maya to take care of those.
Labels:
bounty hunter,
character design,
modeling,
sculpt,
tricorne,
zbrush
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