Saturday, January 19, 2013

Advanced Head Sculpting

Quick post here, but I started a new side blog. This blog is for use in my Advanced Head Sculpting class this semester, so anything related to that - research, concepts, development, etc - will be found over at here: http://filsheadsculpts.blogspot.com/

Saturday, January 12, 2013

Lemon Colour

Here's a quick colour test, more or less, for Lemon

Wednesday, January 9, 2013

ChessBots




Okay okay, hahah, last post for the night.

Here are some WIP sketches for some small designs I'm working on. I was brainstorming with a friend for a group idea and ended up with the idea of robot chess pieces. Here are some development designs for the King, Bishop, and Rook pieces. Many of the modes of transportation looked at in the King designs got recycled into the other pieces, such as the single wheel for the Bishop and the tank treads for the Rook.

I'm still working on the designs for the Queen, Knight, and Pawns.

Sprites - Lemon and Lime

Here are some sketches started back around Thanksgiving. I had one of my instructors give me a prompt to work on over the weekend break and we were talking about the differences between fairies, pixies, and sprites and I basically got tasked with coming up with distinct designs for them.

Turns out, fairies and pixies, though are distinct races from one another (even being in war with each other in one line of folklore), both fall under the classification of a sprite. So I ran with that and did up two different designs: one for a pixie and one for a fairy. And I think I may have read the word 'sprite' too many times, as they're names are Lime and Lemon respectively.






These first few sketches are for the Pixie, Lime. The first set are some head ideas I was considering, though some for the fairies are also present.

Anyway, here, I define Pixies as small, humanoid creatures. They lack any magical ability, though are very close to nature and live off the land. They live in small villages in forests and create things from leaves and sticks and rocks, but have no qualms about their condition. Pixies are around seven inches tall (give or take a few inches given the Pixie) and are mischievous, curious little creatures. They are intrigued by the nature of the humans that live in villages nearby and emulate some of their habits, but know to keep their distance.

Pixies wear clothing similar to human clothing, are tall and lanky, and ample at climbing trees.

Lime here, is sort of an outcast. He's a basketweaver, and a good one at that, but can only properly weave baskets when drunk. However, when he's drunk, he tends to be somewhat obnoxious and has a tendency to break out in loud singing. This leads him to live away from his village, though he's not too bothered by it. To continue with my name play, Lime lives in a coconut.



The last two sketches here are for the Fairy, Lemon. 

Fairies, in this instance, are small, humanoid creatures, who have a more direct connection to nature. They also have the ability to fly and use magic. Fairies are also half the height of Pixies and the two races don't necessarily get along. Lemon and Lime just happen to meet and have to deal with each other based off their situations. Fairies keep away from humans, just as Pixies do, but do so because humans actively seek them out. Fairies are supposed to be a noble, calm race (similar in a way to Middle Earth Elves) and prefer to balance nature in a peaceful, private, secure place.

Fairies are found in skin-tight "clothing" that basically look like natural designs on their bodies. They mainly fly about and are short, pudgy creatures.

Lemon, though, is a bit of spunk ball and is kind of sassy. This is why she meets Lime - she gets "sent out on a quest" - and just happens to cross paths with the near drunk Pixie. She teases him for his condition (which doesn't trouble him one bit) and tries to enlist his help in her quest (feeling a sense of superiority over him).


Nouveau Sketches




I label these Nouveau Sketches, because these designs were started with the idea of finalizing them in a style similar to the Art Nouveau posts by Alphonse Mucha. I did a test of that style for picture around the time I started these sketches (around Halloween I believe) and found it a fun, interesting style. So I decided to dedicate these designs to an exploration of that style.

My idea is that these could be used in an animation/game where the characters are rendered int that specific style, complete with the soft, interior colouring and thicker, defining outlines that would separate them from the more painterly backgrounds.

I have more to do up for these though, including of course some nice final renders, which I hope to get up soon. The two characters found here are named McBride and Roland.

All the characters from this particular series are based after animals, and have recently been based around some folk stories and fables as well. McBride is based around a mouse and Roland is based after a lion. This was originally random choice until I remembered the fable of the Lion and the Mouse, so in a way, they're tailored to fit similar roles to that story.

Sandman Sketches and Revisits




Hmm I seemed to have missed these! Above are two other sheets for the Sandman design I did for my friend, Matt. The first one was exploring some of the mannerisms and expressions of the design based off the Great Horned Owl and the second one is looking at some design ideas for the Rabbit design.


This third one however, was a recent revisit to the Great Horned Owl design. I did like the concept, but basically just played with the expressions again. A note on the doodle midway down, on the right: I was trying to do something with the big eyes of owls, but it just... haha, turned out a bit creepy.


Caged Rough Cut


Hey guys! Sorry for the lack of posts, but I'll be changing that very soon (just scanned in a bunch of new stuff). Anyway, before I got off for Winter Break, I was bustin' butt trying to finish all the roughs for my Senior Film. Well, I'm happy to announce that I did manage to pull it off, so all three minutes of that film is done in terms of rough animation. So... here that is!

Again, for more information on the film, as well as earlier pencil tests and rough cuts, please visit the production blog for Caged over at cagedfilm.tumblr.com